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![]() Otherwise, it’ll stack the selection to the y level of your second position. Something worth noting with this selection is if you want a flat circle or ellipse, your second position needs to be on the same y level as the center of your shape. ![]() pos1 will be the center, and //pos2 will extend the radius of your circle or ellipse. Today I’ve created a tutorial to creating circles, ellipses, spheres, and ellipsoids larger than radius 10 (due to brawl’s limits on //cyl and //sphere) with World Edit.Ĭhange your selection mode to //sel cyl. ![]()
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